I’ve played Guitar Hero a few times in the past month, and it makes me wonder, how do we music educators compete with the instant “guitar hero” fantasy that this game provides? Players can choose to be anything from a Jimmie Hendrix- to a Courtney Love-type rock star with virtual crowds getting pumped or looking bored based on how many notes are played correctly. You only need some familiarity with playing video games to play Santana’s “Black Magic Woman” and hear that YOU are the rock star, with a band backing you up. In my (albeit limited) Guitar Hero playing experience, however, an understanding of beat, meter, and duration in music and their reflection in the iconic notation that comes flying across the screen is helpful to making the game “click” and become a truly musical experience, at least from my perspective as a trained Western classical musician. Maybe we music educators are necessary after all. Could we be preparing our students to have a more musical experience playing Guitar Hero, rather than a strictly gaming experience? Perhaps future versions of Guitar Hero will allow one to control volume and timbre, begging the question, is playing Guitar Hero playing a musical instrument (or could it be) and will we, and should we, offer it in our music classes?